Showing posts with label Necrons. Show all posts
Showing posts with label Necrons. Show all posts

Wednesday, April 14, 2010

Annihilate the 'crons!

So, we finally threw down the 2 'cron vs 2 Tau game. Apocalypse, no FOC, 2500 per player(5k per team). I was running late, so they rolled mission and such with out me. Annihilate! Damn! Each side had 2 assets. We took the marker field(everything marked within 24") and a Icestorm warhead(10" blast vs vehicles, all 'crons hit take a pinning test). They took some tech snag thing, single use, grabbed one of my area denial nodes. Other asset was a unit gets up on 2+, instead of 4+.
Started the game by making a destroyer squad run off the table, its becoming a theme. Took out swarm after swarm with rail rifles, killing 4 3 base swarms and 2 bases of the 5th by the end of turn 2. Almost everything else got back up. At end of turn 2 we had to barely scratched them. Supposed to finish weekend after next, but there is already talk about calling that one.
Likely next time will be objectives, with us holding a fortification on one end, going the long way. Basically a pro Tau setup, with the exception of no phase out for the 'crons. Not sure I like it, but whatever.
Biggest thing I need to do is look long and hard at that third mission. It has filled me with a undue sense of dread, and I need to face it down. I think I need to just set up my gun line and go all out for the kill. Kill a unit, move to the next. When placing on the long edge, instead of spreading across table to maximise fire lanes, and cutting off support from different elements, I should place everything in a cluster along the flank, forcing the enemy into my fire lanes. I think setting up second may not be disadvantageous. Then I can pick the weak flank and force them to move their strength to me, moving as far as possible.
For this next game, knowing my opponent and knowing my terrain setup before hand, I think I will place all my guns on the wall, plugging the hole in the center and the ends with my nodes. Likely place my HHs behind the wall, so they can move forward over the wall, landing in front, to unleash death first turn. Top of the walls will be loaded with markers, snipers, and broadside. Mind you, I will have to set up with a partner and space is limited, but it should work out, table is 5' wide. Pathfinder Devilfishes will find a place behind the nodes giving LoS for deep strike across the board. If the monoliths land in the back field, I hope to use my teammates FWs with EMPs to take them out.

Monday, February 1, 2010

Some nids and wolves and some necrons

So, yesterday, I had the chance to get some 40k in. Played a couple games. Didn't do so well.
First game: Space Wolves, 'Nids, and me(Tau).
Different space wolf player than I usually play. Game came to a draw, but I definately lost.
First 3 turns were a lot of terrible dice rolls. by turn 4 I was so decimated that I couldn't do much. I did have a squad of firewarriors hidden in a devilfish. Unfortunately, the nid player knew enough of me to take this out. I sneaked my warriors by, but his Trygon Prime was able to circle around and take them out. The space wolf player lost his troops, leaving the nids with a single genestealer squad to take the objective. Luckily, the SW Land Raider took them out, leaving nobody to claim the 3 objectives, giving me a draw. It was rather pitiful. It seems that my tricks are all learned, and that I can no longer play an all comers list. Need to change it up, seems to be the problem with playing the same guys all the time.
Second game was even worse(believe it or not). Forfiet on turn 5. This one was capture and control as well. Using corners, I started with the same dismal rolling. My problem here was more of ignorance than anything else. Against 'crons, I have to change my play style considerably. My standard starters out with about half in reserve, including my plasma suits. Against necrons this setup needs to be reversed. I need to keep my hammerhead in reserve(*gasp*) and put my plasma, vespids, and other low AP weapons out. Even though I was playing the SW player, I think I could have done better by having my HHs show up later, leaving them alive and in better shape when the monoliths arrive. Not having the rail support to hit those monstosities when they come out left me in a bad spot(stupid no melta).
Some changes I made recently:
Drop the FW Devilfish for more FWs
Kept the Piranha, but thinking should go for a Carbine squad. Melta isn't doing it anymore.
Cutting out seeker missiles, been using lights for targeting.