So my Space Wolf friend and I finally got to play a game side by side, instead of against each other. And got torched. It was against the two newest players in our group. The newest played his orks, while the other played dark angels. We drew annihilate(DAMN!). Set up mostly along the back, the Space Wolves player set out a land raider crusader and a few terms(pure term army). Orks and Dark Angels deployed everywhere 18" away(accidentally bastardised dawn deploy). We held onto first turn. Opens with tons of shooting, biker nobs are just as brutal as everyone says. Usual comments about my shooting taking forever. Spend most of the game not killing Nobs, though we do eventually take them out. The angel bikers behind the fair better though, but still get taken. Kept the angel dread stunned until we could do get rid of all its range and immobilise it. Orks take a beating, I take a beating, Space Wolves get beat a little, Dark Angels come out almost unscathed. Now, that's how you use a meat shield. I'm not sure it was intentional, but they did an excellent job using the orks to tie us down, and then mop up with the space marines. Kudos to them. Sadly I think my partner and I sort of writ this one off from the start, but I don't feel either us played for the lose, it was more "Annihilate? Well damn. Geh, lets get to it then."
I need to get the killing power in my army. A side note, I recently set my list up so that I can use my broadside or a sniper squad interchangeably, this time using the squad. I take a tar getting array on the broadside, so they have always been the same points, I just list it now so I can change on the fly. I like it, little more fun I think.
Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts
Sunday, April 4, 2010
Monday, February 1, 2010
Some nids and wolves and some necrons
So, yesterday, I had the chance to get some 40k in. Played a couple games. Didn't do so well.
First game: Space Wolves, 'Nids, and me(Tau).
Different space wolf player than I usually play. Game came to a draw, but I definately lost.
First 3 turns were a lot of terrible dice rolls. by turn 4 I was so decimated that I couldn't do much. I did have a squad of firewarriors hidden in a devilfish. Unfortunately, the nid player knew enough of me to take this out. I sneaked my warriors by, but his Trygon Prime was able to circle around and take them out. The space wolf player lost his troops, leaving the nids with a single genestealer squad to take the objective. Luckily, the SW Land Raider took them out, leaving nobody to claim the 3 objectives, giving me a draw. It was rather pitiful. It seems that my tricks are all learned, and that I can no longer play an all comers list. Need to change it up, seems to be the problem with playing the same guys all the time.
Second game was even worse(believe it or not). Forfiet on turn 5. This one was capture and control as well. Using corners, I started with the same dismal rolling. My problem here was more of ignorance than anything else. Against 'crons, I have to change my play style considerably. My standard starters out with about half in reserve, including my plasma suits. Against necrons this setup needs to be reversed. I need to keep my hammerhead in reserve(*gasp*) and put my plasma, vespids, and other low AP weapons out. Even though I was playing the SW player, I think I could have done better by having my HHs show up later, leaving them alive and in better shape when the monoliths arrive. Not having the rail support to hit those monstosities when they come out left me in a bad spot(stupid no melta).
Some changes I made recently:
Drop the FW Devilfish for more FWs
Kept the Piranha, but thinking should go for a Carbine squad. Melta isn't doing it anymore.
Cutting out seeker missiles, been using lights for targeting.
First game: Space Wolves, 'Nids, and me(Tau).
Different space wolf player than I usually play. Game came to a draw, but I definately lost.
First 3 turns were a lot of terrible dice rolls. by turn 4 I was so decimated that I couldn't do much. I did have a squad of firewarriors hidden in a devilfish. Unfortunately, the nid player knew enough of me to take this out. I sneaked my warriors by, but his Trygon Prime was able to circle around and take them out. The space wolf player lost his troops, leaving the nids with a single genestealer squad to take the objective. Luckily, the SW Land Raider took them out, leaving nobody to claim the 3 objectives, giving me a draw. It was rather pitiful. It seems that my tricks are all learned, and that I can no longer play an all comers list. Need to change it up, seems to be the problem with playing the same guys all the time.
Second game was even worse(believe it or not). Forfiet on turn 5. This one was capture and control as well. Using corners, I started with the same dismal rolling. My problem here was more of ignorance than anything else. Against 'crons, I have to change my play style considerably. My standard starters out with about half in reserve, including my plasma suits. Against necrons this setup needs to be reversed. I need to keep my hammerhead in reserve(*gasp*) and put my plasma, vespids, and other low AP weapons out. Even though I was playing the SW player, I think I could have done better by having my HHs show up later, leaving them alive and in better shape when the monoliths arrive. Not having the rail support to hit those monstosities when they come out left me in a bad spot(stupid no melta).
Some changes I made recently:
Drop the FW Devilfish for more FWs
Kept the Piranha, but thinking should go for a Carbine squad. Melta isn't doing it anymore.
Cutting out seeker missiles, been using lights for targeting.
Labels:
Battle Report,
Necrons,
Space Wolves,
Tau,
Tyranids
Subscribe to:
Posts (Atom)