Monday, August 16, 2010

No Fear!

So, I faced them. I have faced the army I feared the most, and the army type I was worried about. And I fear them no more. Though, I of course forgot to take any pictures.

So, I threw down against two armies this last Saturday. The first was a heavily mechanised Salamander Army. I lost, but I think I would have done better had he dropped one of his pods first turn, because on the second turn my Terms had nothing to do and just kinda hid in my back field, which didn't matter, because they got hit and fled off the board. With my sorceror. My DP managed to bring some hurt, Wind of Chaos is pretty awesome. In the end, I placed my objectives to far foward, thinking I would invade. Just couldn't get in there.

The second game was also a lose, but was against IG Leafblower wannabe. His heavies were all Leman Rus Exterminators(I think, plasmas). Held everything in reserve, and had second turn. This meant I survived 2 turns with 0 loses. Which made me able to turn to the peanut gallery and say "Told ya I would last past first turn. And then I screwed up. BIG! Almost everything dropped in second turn, save pne unit of Sons in their Rhino. My DP dropped beside the Russes, all lined up perfect for two Winds of Chaos on two of the Russes. Resulting in only them being shaken, but no shooting from these... SWEET. My Obliterators dropped in behind, and my Terms dropped behind his circled Chimeras and some troops. A couple blams and I would be rolling. Except, I forgot. With both. I had it in the bag, could have popped the last Rus with my Oblits in twin linked melta range, cutting the Russes to two that couldn't fire, and continued to wreak havoc next turn. I could have fired on the unit(though in hind sight a chimera may be a better target, don't know) maybe even sending them off the board. Instead, both units then took heavy fire and damage, and put me back on the back foot.
My setup and strategy were sound, I just failed to pay attention, and payed heavily.

Though I lost both games, I learned plenty. I did drop Bolt of Change on my Sorceror for Winds of Chaos. The multiple shots, and ability to at least glance bigger vehicles, possibley multiple bigger vehicles, is just to good to pass up. I feel that my list is pretty strong. Not uber, garuanteed win strong, but fun not getting blown off the table strong.

My biggest worry is my Tomb Kings. I am well on my way to no games with a new list AND a new system. I think I am just going to have to play games with my self. Awesome.

Saturday, August 14, 2010

Tacticon update

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I've been making pretty steady progress, having started rivets on my rhino, brought my Dread up to greenstuffing, and started and almost finished my new Defiler. Today its greenstuff, hopefully a game or two, preferably fantasy, and I still need to start skinning my last Rhino.

Next weekend, some of the guys and I are getting together to paint, and I would really like to have my army built by then. I'm still waiting on to EBay orders that will finish off my Obliterators and give me my claws for all my terms.

Monday, August 2, 2010

Week in review

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I plan to throw up some weekly updates, in hopes of keeping my self on task and on target. I have already signed up for Tacticon in both Fantasy and 40K, so I need to get cracking with only a month left to go.

I finished painting the base coat of my Thousand Sons Acolytes, and started in on the terminators, getting most of the blue painted, but thats about it. Sounds kinda pitiful, and with the dark color of the blue and the black primer, it looks even more so. So, no picture for those, just have to take my word for it.

I was able to get in 2 games with me list on Sunday. Both 3 ways against 'Nids and Sisters. The first was sieze and control with standard set up. Went pretty well. I marshalled my forces, advancing out of my deployment to engage the Sisters, then pulling back my Sons to control my objective, and fend of the encroaching 'Nids. In the Nid deployment zone, he only left some Warriors, but since nobody was really headed that way, they were in prime position to hold that objective. That just wouldn't do! So, my Daemon Prince stepped up, deep striking in and drawing both the Warriors and a unit of Hive Guard into a protracted combat, which saw the Guard dead early, and the Warriors hurting when the end came and only the Prince was in range of the objective. Across the board the Sisters held their objective, some of my Sons held mine. Sisters and Acolytes draw, Nids lose.

The second game was kill points. I toasted this one. The Sisters became mostly fodder for the other two armies. I did plenty of mopping up after the Nids, finishing off squads and taking points. I also took down plenty of Nids along the way as well. The next round would have seen the Nids doing some catch up, but to Calvin's dismay, there was no next turn.

Tuesday, July 27, 2010

Iron Man Paint Competition

So, I competed in an Iron Man paint competition over the weekend, taking second for best painted. Here is what I was able to get done:

11 Acolytes(Thousand Sons) armour painted blue, inked purple, robes painted khemri brown, guns and shoulders painted gold, guns painted boltgun silver. Here is a close up of one of them.

No, I just need to keep going, flowing through the whole army. I have a WIP Daemon Prince that I will have pictures up for someday. I also just won an auction for 5 more Black Reach, which will finish off my terminator squad and give me a sergeant to use for my Chaos Sorcerer Lord conversion. I am trying to get another set, so I can do my Obliterators.
I recently tore the legs off my Dreadnought, deciding a more bird/mech warrior style set of legs would work better. My defiler I will likely totally scrap, keeping it for my second while I build a new one with similar legs to the dread. My first rhino is on the verge of being completely built if I would just sit down and finish it. Other than that, I am well on my way to my 1850 list for Tacticon, which I have already signed up for, so I had better get working.
On the topic of Tacticon, my Tomb Kings army will use mostly models I already have, with only my converted Priestess, Tomb Scorpion, and swarms being added. They do need painted, so that will need done as well.
I also think that I will be able to get in several games at least with both armies, as I think I will be joining the Saturday group, the ones who put on the Iron Man Challenge.
Well, time to roll some dice.

Thursday, June 24, 2010

I'M ALIVE!

With Goreswirl rolling, I have mostly beeen doing my thing over there, listing Bat Reps and such. It does mean that I am getting in WAY more games, with last weekend(Father's Day) being the first week in 6 I didn't game. Which I am not sure that counts, I should technically say that it is the first weekend I haven't 40ked, as I did get to play the new Death Watch RPG(technically also 40k, I am just a liar everywhere). I must say that come August I am buying this. It is an AWESOME game. Which means, that in July I am buying Warhammer Fantasy, August is Death Watch, and September is Tacticon. WEEEE!!!! Broke.
I am not sure about Tacticon, I pry should just go for the fun, which is all I ever really was going for anyway. I know I am not good enough to take any places, but it would be fun to know that I could. My Tzeentch army isn't strong enough, as it is seriously missing the pow needed to take out armour, specifically IG. Its does however have plenty of AP 3 weaponry for the Blood Angels and Space Wolves. I guess it all depends on the draw. Who knows I may just end up facing Nids and Crons, or Eldar, with who I have ZERO experience. But thn its all about facing new armies anyway. I would however like to NOT finish dead last, but then somebody has to. It might not even matter, as I still have a lot of work left to do on my Acolytes before they are ready, but I did manage to pick up a larger pack of green stuff, so I plan to really start diving in this weekend.
I did manage to pls a Slaanesh list this last Goreswirl(2 weekends ago) and would have won, too. But the problem was, I didn't enjoy the list. At the end of the game, I ended up pulling off the hill, just so I wouldn't have to play it again. Alternate objectives turned out to be fun(for me anyway) I don't know what everyone else thought, I was the only one to really complete mine, and I did that relatively early.
I hope to post pictures of my Daemon Prince son, as I have started painting him. I actually couldn't take it anymore, having an army with entirely no paint on it was driving me insane, so now I will have 1 guy, and can go back building robes, which is basically my Saturday, I think.
My Defilers may be scrapped, I am starting to not like what I did with them. The constant Tinker Toy comments don't help either.
Anywho, that should be enough rambling for now, catchya later.

Tuesday, May 18, 2010

Almost king

So game 1 of Gore Swirl is done. I didn't win.
BUT, nobody else did either. Battle report over at Goreswirl, so I won't go into the details. This game was mine, well probably, but of course when I need a game to end, it doesn't, and(as in this case) when I need it not to, it does.
At games end, the forces were as follows:
Tyranids: whiped, excepting a single spore pod.
Sisters: A land raider still in thier corner, a unit of sisters partially on the objective, and an HQ something dead center.
Tau: ~Half strength firewarriors on objective, a lot of crap back in own deployment zone.
CSM(me): 2 1k sons and Asp Sorc in immobilizes rhino on objective edge. Another 1k sons well within range of the objective and an obliterator and some terms also in range. I had also failed to use my replacements asset.

My plan for the following turn was to spawn the firewarriors, hopefully leading to a flee. Shoot the sisters with my 1k sons and obliterator, also hoping for flee and maybe whipe. The terms job was the HQ. Barring the FWs in the Tau zone making the objective, and the troops surviving my fireing and assaults, it should have left me the dominant force on the table. I doubt the FWs would have moved foward, though they would have unloaded on my rhino, it had been a recent theme.
But alas, all of this is idle speculation, as we will never know what turn 6 would have brought.
Likely a turn 7 which would have ended up with the Tau moving foward and contesting again *sigh*

Sunday, May 9, 2010

Chaos forever!!!

Or at least a while. So, I'm back in 40K. CSMs have changed my melancholy back to joy. I might have been able to sell my Tau today, but since that will never happen...
The game went well. I don't think I can find any fault with my current list. At least not yet. Thousand Sons do go down just as fast as White Dwarf says. The saves are awesome, but they still go down. Nurgles might help with extra toughness, but that ain't gonna happen, so. Marines seem to fall more frequently on this side, then the did on the other, but I think that's a point of view issue. They did take a lot to go down.
Today's game was a three way, CSMs(me), Dark Angels, and Sisters. The Sisters deployed, then me, then the Raven Wing Dark Angels didn't. It was quadrants, with Sisters in the north west, myself in the south west, and the Dark Angels not in the South East. I managed to seize the initiative, sweet.
First turn I rolled blood rage on my dread and he goes tearing forward. I move 1 thousand sons rhino eastward, the other 2 head north with a defiler between them. My other defiler, that was pointed due east at the empty DA deployment, turns north, and heads to cross a hill. My Daemon Prince follows the single rhino and heads toward the hill in the center, which is the only objective. I drop a battle cannon on a unit of flagellants and another on a large soritas(?) unit. I killed 3 flages, and a couple sisters.
The DAs do nothing.
The sisters promptly blew up my dread, officially making him do nothing all game. Still have no idea if I like this guy.(Though thanks to the TEG staffer who let me use his model) The rest was moving foward trying to pick a fight. My northbound defiler also eats it this turn.
My second defiler goes on to cross the hill take a rhino chassis something, lose its gun, get immobilized in combat with 2 penitents, who is eventually kills. Then it just sits there making noise till destroyed on 5th turn.
One rhino got popped by some flagellents, who were beat down by my shooting and lesser deamons. The deamons went on to do some serious damage more than earning their points and place in my army. At just 13 points each and 78 for the squad, I think they doubled their points.
My sorceror died to a sniper shot and me accidentally reading the ASPIRING sorceror line and crying '1 wound, what the hell?' Turns out 3 wounds and should have cause more havoc. *sigh*
My Daemon Prince gets killed on the hill from combined DA and Sister shooting.
My Term squad takes down 2 term squads(1 to shooting on deep strike, another to CC), some sisters, and finally dies to his HQ squad. I think I may switch to dual lightning claws, but I don't know where to get the points. Perhaps the dread...
My Obliterators didn't do a whole lot. 1 did death or glory and Immolater, managing to immobilize it. However, forgot to shoot the next turn, and missed the turn after. Some Thousand Sons were able to finish it off in assault in the end though.
The Thousand Sons were pretty awesome. I love the fluff, and I think the invul and especially the AP 3 bolters are fantastic. I didn't keep track, but I am pretty sure they made their points, if not in kills, in what they held up. I am definately sticking with them. Noise marines keep calling, but I don't think I will like them as much.
The game came out a draw end of turn 6. We would have had a turn 7, but the store was closed. I only had a few sons left and a rhino. He had a good chunk. The main thing for me was that the DAs laid into me pretty heavily, so that at the end of 4, when the DA player left, I was missing a chunk of my force already, where as the Sisters hadn't lost much I hadn't killed. After that it was pretty even, with me mostly holding my own. I think turn 7 would have seen me load the last remnants in the rhino and bunker it out until the end. I believe I was in range to Gift of Chaos his HQ jumper, which would have been my first spawn, and a hell of a prize. I don't think he could have gotten troops on the hill, as they were towards the west edge where they had taken one of my sons squads down. He would have contested, but still a draw.
All in all a good game. Things I would change, nothing. I would have liked to see my dread in action, but its dieing didn't hurt me that much. My first defiler making combat, and my second doing a little more destroying would have been nice as well. Also getting my sorc right would have really helped. Maybe I do need army builder.The Daemon Prince in actual combat, I wish I could have.
Things I liked: my squad of lesser daemons, a definite keeper. I don't see more being added, either to this squad, or more squads, but one is very nice. My defiler(it was my scratch built, too) was awesome in combat, I still like them. I don't miss the pred, the obliterators seem more than capable of doing the job. I do, however, think that they need to be deployed, not deep struck. The lascannon gives them plenty of range, and slow and purposeful means they can mostly keep pace with the rest of my army. The term squad was awesome, even though they aren't relentless and thus can't shoot and assault(need to check this), did some awesome damage. Being 9 strong definitely helps. I was wondering if the rhinos are a waste, but I think I will stick with them, they help keep my sons alive into rapid fire range.
I won't be changing this list much before next game.
On a side note, I found the perfect dice for my army, both in looks and the fact that they seems to roll awesome!